Generation Xth: Code Hazard [PC] Fan Translation

Yeah, a few days late in posting about this here. I’m a tester for this one, and the hacker I work with is doing the coding along with another translator.

Full disclosure: I’ve never heard of this game.

But it’s

*Cyberpunk

*Modern-futuristic

*Dungeon-crawling.

Sold.

From the project lead, Shram:

Team Muramasa, to exaggerate slightly, are responsible for the resurgence of Wizardry-clones (old-school, first-person dungeon romps) in the East, and subsequently in the West. The popularity of their official Wizardry games, Xth and Xth 2 on the PS2, caused a flood of games like Elminage, Etrian Odyssey, Unchained Blades, and many more.

The Wizardry Xth games boasted a fairly open world, an extremely intuitive but in-depth crafting system, and many overall improvements to the Wizardry formula, particularly focusing on speed and efficiency of controls. They took that formula to the indie PC scene in 2007 and created the Generation Xth trilogy, the first entry of which, Code Hazard, is the reason why you are here now.

Team Muramasa continued after the Generation Xth trilogy to create Meikyu X Cross Blood, then Students of the Round, which was successful enough to warrant a 360 and PSP port, and now they’re working on two new dungeon games for the PSVita and 360 under Kadokawa publishing, called Demon Gaze and The Stranger of the Town of the Blade (Tsurugi no Machi no Ihoujin).

Info website: http://www.exp-inc.jp/xth/

Hope you all find them as enjoyable as I do.

Here’s pics.

Hopefully you’ll enjoy it as much as I am.

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3 responses to “Generation Xth: Code Hazard [PC] Fan Translation

  1. I have also never hear of the “Generation Xth” trilogy however I have heard of the developer, Experience Inc. Casey Loe gave the developer’s other game “Students of Round” and the developer in general very high praise on a stage of WAHP. The game looks pretty cool and I’ll definitely give it a look when the translation is finished.

    • According to the project’s official fourm, which is kudomuramasa.foramu.net, the demo is 99% done and the project overall is “almost there!”

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