Shadowrun Update: less buggy, more talky

This update squashes a lot of bugs. Battles look normal, too!

There’s obvious glitches, but oh well.

Without further ado:









23 responses to “Shadowrun Update: less buggy, more talky

      • Well sure lol.

        I don’t know how I didn’t hear about your project before now. I’ve been looking for a translation since 2002 or so.

        I can’t speak for everyone, but I imagine all of the Shadowrun and Sega fans who have found your project are very grateful to you and your team. I know I am. Hell of a big job you took on.

    • We’re dabbling in it. Esper really wants it to happen, so there’s that. Here’s some numbers for our ongoing projects for you to consider:

      [Shadowrun] – Text: 40% / Game: 33%
      [Sakura Wars] – Text: 30% / Game: ~20%
      [Moonlight Syndrome] – Text: ~10%
      [The Silver Case] – hahahaha

      • Shadowrun is another project I’m greatly anticipating, I’m just surprised that Suda fans haven’t tried to tackle a fan translation of his older (and superior) works yet. I need my Suda fix, ya see and this new crap his company is coming out with just isn’t doing it, since he doesn’t direct games anymore.

  1. FYI, This post isn’t tagged with the Shadowrun tag/category/whatever that you can click on the right-side menu. Which means it doesn’t show up for anyone who has subscribed to that RSS feed. Like myself. Just pointing that out because I didn’t catch this update.

  2. Please finish this before I die. I’ve been waiting over 10 years for a translation.
    I probably should have just learned japanese in that time, but eh.

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