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Suda 51 Interview: thoughts on Killer7 spinoffs, NMH3, and a TSC localization?

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Felt the need to share this interview from Gamereactor, at a game development convention in Barcelona.

http://www.gamereactor.es/noticias/242804/Una+hora+de+fan-service+y+dise%F1o+de+videojuegos+con+Suda51/

Thanks to CaVaYeRo from NeoGAF for the time stamps. My thoughts after.

• 00:00 – Brief introduction, Suda means “you sweat” in Spanish.
• 03:32 – Killer 7 memories: Development freedom with Mikami-san, art style and complex, layered story.
• 06:45 – Flower, Sun and Rain: The unique loop-day structure and the tour guide book clues as fresh mechanics. PSOne vs PS2 development and non-action games. Lost (TV series) and Uchikosi-san (Virtue’s Last Reward) vibes.
• 12:56 – No More Heroes 3: What’s left to do and when.
• 15:06 – How to create GhM’s strong and unique characters. Indie creative freedom and publisher tastes. The NMH switch from PS3/Xbox 360 original shooter concept to Wii-focused final design.
• 19:43 – Suda-san as one of the last “Japanese dev stars”, “no more heroes” in game development? Hotline Miami devs as heroes and chemical brothers.
• 24:15 – Shadows of the Damned: Collaboration with Mikami-san and anecdotes, the funniest trip to EA. Mexican and Spanish influences, Latin passion, Suda-san “Spanish blood” and Barcelona inspiration.
• 31:50 – Lollipop Chainsaw: The zombi genre in a unique, B-class fun way. The US school comedy. The pitch trailer.
• 36:48 – The James Gunn involvement & commitment. Collaborating with filmakers, Suda as “the Robert Rodríguez of videogames”.
• 40:21 – Importance of art in GhM, “Art of Grasshopper Manufacture” album personal meaning, how to choose/hire an artist for the studio, team play like in FC Barcelona.
• 46:00 – GhM before and nowadays: grass-hopping from punk/indie style to business and GungHo owned studio, yet gaining creativity.
• 49:22 – Let it Die and concepts to share with young developers as inspiration and advice. Making games you’d like to play, nigh time creative mood, connection with people.
• 54:55 – Q&A from audience and readers:
– Killer 7 prequel or sequel chances.
– Marvel vs. Capcom and DC vs. Grasshopper Manufacture
– 58:20 – Times at Human Entertaiment wearing suit.
– 60:16 – The Silver Case remake chances.
– 61:50 – Opinion on indie games, innovative ideas and big publishers.
– 65:53 – Suda51 last advice for young developers. Three bullet points for game development: passion, finding your own form, finding your own rhythm.

Now, takeaways.

Personally? I feel he’s hamstrung by GungHo and  it is very unlikely, but with the interest he mentioned in the GHM book(being approached by Spanish companies to localize TSC), I hope it’s possible.

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