As you hopefully know by this point, another team released an official patch for Persona 2: Eternal Punishment’s PSP version yesterday, fully translating the game, all its menus, and the Tatsuya scenario into English.
https://github.com/sayucchin/P2-EP-PSP/
Myself and the others working on our version were completely blindsided by this, and had no idea it was in the works until it came out, same as everyone else. There was initially a great deal of panic, confusion, and disappointment, especially since one of the team had formerly been helping us out with coding and graphic modifications on our project.
Fortunately, once the smoke cleared, we were reassured that none of our work was used in the final product, which I’ve personally confirmed. The new patch is just modifications to the original Atlus PS1 translation, similarly to what our project had planned, the only key differences being that the graphic formatting and fonts are different, and this version uses honorifics(which I tend to localize or make variations on).
That said, our team was still left demoralized by this sudden announcement, and it’s been decided that without the need or momentum to continue our version, we’ve decided to cancel our in-progress build.
As some of you also sadly know, we’ve been met with no small amount of harassment, insults, and hateful responses. Thankfully, the others on the team haven’t been the public face of the project like I have, so I’ve been largely bearing the brunt of the drama. That said, it personally saddens me to see how the SMT community has degraded into something like this, as someone who’s been playing games and been part of the scene since the mid-90s. Toxicity like this is what contributed to other long-term community members and fan translators like AeonGenesis leaving the SMT scene and avoiding future projects of the like, and now, I can unfortunately understand why.
I hope everyone can take this as an opportunity to leave things in the past and move forward to just enjoy the game and support the series as well as any other fans working on SMT projects without undue harassment or hostility. This is something we do in our spare time, for sheer love of the game, and nothing else. We have never taken donations, and never will. During the course of the Eternal Punishment project, we’ve endured family deaths, a pandemic, and even an ongoing war that personally affected a member of the team.
Persona 2: Eternal Punishment is near and dear to me. I picked up my copy of Persona 1 in the late 90s, and Persona 2 at a store in Tampa in the early 00s. It remains one of my favorite RPGs ever, and nothing is liable to change that. Going forward, I plan on enjoying the new release of Persona 2’s translation as a fan, and look forward to whatever else Atlus brings in the future. If the renewed interest leads to Atlus releasing an official remake or re-release of the older Persona games, then that’s even better, and I fully plan to support that as well, and hopefully you’ll do the same.
In closing, just remember to do as Maya does.

P.S.: this is in no way affects the progress of ongoing projects. Devil Summoner is still in the translating/editing phases, as is Fate/Extra CCC. As always, we appreciate the support and patience.