Shikigami no Shiro / Castle Shikigami – Open Beta!

Yep, you heard me right.

All the endings and story dialogue is done. The gallery and errata’s gonna take a little time.

So I want to share what we have done.

It’s time.

http://www.mediafire.com/download.php?q3l1mekyopodt87

You need Shikigami no Shiro !!EX!! installed on your computer to run the patch.

(We in no way condone piracy, and you don’t want Alfa System out for our heads, do you?)

I have included everything you need beyond that.
Replace the appropriate files, and enjoy. (We’ll work out a proper patch installer before long.)

Of course, this is a beta, so this isn’t quite finished. We expect feedback(and/or hatemail).

Read the translation guide if you have questions, I spent like an hour of it.
(Read all of it, I think you’ll like what awaits at the end.)

Thanks for the support. We got big things coming down the pipeline.

ENJOY! 😀

Castle Shikigami: Fantasy of the Seven Moon Night

AKA Nanayozuki Gensoukyoku.

http://hardcoregaming101.net/shikigami/shikigami.htm

This crazy little game is a hybrid of a visual novel and a shmup.

We’d love to localize it one day, but we gotta finish Shiki 1 first, I guess.

 

Until then, enjoy some screens!

 

 

Far as I can tell, everyone’s favorite Shiki cast are out to fight some soldiers and Septentriones, while Kohtaro seeks love from one of many eligible bachlorettes(seriously).

 

 

Shikigami no Shiro Update

It’s been a while since I updated progress on Shikigami here, but now that the Gun Bullet Children project is done, let’s get back to the Shiro bullet hell!

Tagami’s script is complete, marking the game at 85% completion.

A mysterious character from Alfa System’s lightgun shooter, Elemental Gearbolt, Tagami makes her first appearance in Shikigami no Shiro to put a stop to the invasion of the spirit parasites.

Image

ImageImageImageImageImage

So what’s left, you ask?

*Endings (Contained in a separate .dat file)
*Gallery (Viewable as extras)
*End Credits (This is gonna take a while!)
*Errata (Tutorial, incidental text, scoreboards, etc.)

Almost there, crooked castlers.

Shadowrun [Sega CD] Update and History

Since the Shadowrun Returns kickstarter is nearing completion(I donated,  and you should too!), seems like a good time for an update.

So, just what differentiates Shadowrun [Sega CD] from its western counterparts?

Quite a bit!

 

 

 

 

 

 

 

 

 

 

 

 

Shadowrun was one of the last Sega CD releases in Japan, and to this day remains one of the rarest. Shadowrun’s Sega CD version is a mixture of genres. It’s one part visual novel/graphic adventure, similar in vein to Snatcher and Rise of the Dragon, and one part grid-based Strategy RPG, along the lines of Final Fantasy Tactics and Fire Emblem.

Seriously.

 

 

 

 

 

 

 

 

Gives things an extra layer of depth(and time-consumption), no doubt.

If you’re worried the games Japanese aesthetics will distract from Shadowrun’s cyberpunk/dystopian future vibe, fear not.

 

 

 

 

 

 

 

 

 

Shadowrun SCD has that in spades.

The script is approaching the milestone of the first scenario’s completion, so stay tuned for more as we get there.