Post-Mortem: Deus Ex – Human Revolution

I didn’t ask for this.

Yeah, Jensen, I know.

Deus Ex HR had a pretty steep climb awaiting it from the get-go. Not only is it the prequel to one of the most beloved(and replayed) PC RPGs of all time(of which I’ll share my thoughts one day), it also follows on the heels of a sequel that was widely disliked at best; more commonly considered an insult to the franchise.

Where Infinity War went wrong(focusing more on action over being an open-ended RPG), HR seeks to stay true to the original. It certainly succeeds. Each level has a wide variety of objectives and methods in which to complete them.

Want to stay unseen, and only crack skulls when absolutely necessary? Adam’s your man.

Want to turn into a mass-murdering vigilante, blowing apart and skewering anyone who dares to cross you? He can do that too.

Apart from getting a little tedious, the gameplay stays enjoyable all the way through. Even the controversial boss fights, while quite difficult, are nothing the protagonist can’t handle without some quick movement and thinking. Well, being armed to the teeth helps as well, but that’s never difficult.

Where HR really shines is, thankfully, the story. As good as the original game’s mechanics were, it was really the story and characters that people often remember. Choices mattered, relationships could change based on how the protagonist acted. The world was believable and thought-provoking.

Human Revolution delivers on all this, too. Where the original game was in a cyberpunk-styled world already sinking into disrepair and ruin, HR takes place in a civilization at the peak of innovation.

There’s chaos on the horizon, though, and it’s clear the utopia isn’t going to last much longer.

The game really glows through character interactions, especially as the protagonist engages in debates with key figures. These verbal conflicts are often more engaging(and challenging) than any of the boss fights, and easily the highlight of an already great game.

Sure, you can augment the protagonist to get additional insight into their minds so you can know how to respond, but where’s the fun in that? (It’s actually quite fun.)

HR was a big success critically and financially, so even though the ending ties smoothly into the original game, hopefully the team at Eidos Montreal find a way to build on the foundation they’ve created.

He might not ask for it, but I will.

Post-Mortem: Demon Gaze

I really wanted to like this game. It had a lot going for it. Developed by Experience Inc., the sadists behind everyone’s favorite cyberpunk dungeon crawling(DC) RPG, Generation Xth: Code Hazard.

It’s not even a bad game! It has good combat, great music, an ‘okay’ story, and a lot of innovative steps for a DC.

What brings it down, you ask?

Tripe like that. Let’s be real: it’s fricking creepy. If a game is on a handheld, odds are, I’m playing it in public. More likely still, I’m playing it at work.

Would you want to see someone wondering why a half-naked girl is plastered all over your screen? Then you best not play Demon Gaze out in the open, because you’ll get a LOT of that.

It’s not just Ms. Underwear Fanatic there, either. Frequently throughout the game there’s lots of awkward content. Barely-dressed hotel managers lounging around in come-hither poses, mercenaries who wear next to nothing, even a basement-dwelling mortician who wears little more than a hoodie and undergarments.

Though in Prometh’s defense, she at least gets some of the most hilarious dialogue in the game, such as her deadpan ‘I’m so excited’ when you bring her quest items.

Fanservice gripes aside, Demon Gaze is a solid DC. Battles are lightning fast, the dungeons have a lot of colorful variety, and best of all, they get music. That might seem like a no-brainer, but a lot of DCs outside of Etrian Odyssey overlook the most important of features. If you’re gonna spend hours in a dungeon, at least have good music. Hell, have SOME music. (Looking at you, Class of Heroes.)

Also, the post-game and end-game bosses are the stuff of nightmares. So the game is worth a shot for the gameplay, if nothing else.

Just play it at home whenever a story beat hits.

The Sakura Wars [PC] Fan Translation Project

I’ve been waiting to formally announce this, and now it’s time.

For the unfamiliar, there was a PC port of the original Sakura Wars. It was released on just about everything, after all, since it took Japan by storm.

At some point, for some reason, it got a Russian release.

So it was then decided by some adventurous hackers that this would be the ideal avenue for a US release.

Sadly, their endeavors fell through.

Ours won’t.

That’s right, Iwakura Productions has officially taken over ownership of the Sakura Wars Fan Translation.

I’ll be editing, EsperKnight is hacking, and a translator by the name of Nezumi was kind enough to volunteer.

This is a brand new translation as well. No prior scripts are being used or referenced.

We’ve already got the script 1/12th completed. And insertion has begun.

Without further ado…


LIPS prompts will need tweaking, as you can see, but they work great.

Stay tuned. Imperial Floral Assault Troupe is go!

Night Trap – The Kickstarter Support Livestream

As some of you may or may not know, I loooove Digital Pictures’ Night Trap.

I’ve been playing it since it was originally released on the Sega CD. I loved campy films, and interactive games, so FMV was instant joy for me back then.

I’ve replayed it many, many times, and adore the multiple permutations of events throughout the game, as well as the hilariously inept Auger-vampire assailants.


(The Stair Trap, AAAAAAAH)

Also kind of generated some infamy thanks to this innocuous scene:

But I digress. The team from Digital Pictures, including Tom Zito and Night Trap’s director, have somehow got the rights to Night Trap from Hasbro… and now they want to bring it back.

As you can probably tell, their presentation is a bit… lacking.

I’d love to see this project happen, so I’ve volunteered my time and adoration for the series to help.

I’ll be livestreaming the red-box OG Sega CD edition of Night Trap today at 3PM EDT(noon pacific) to help drum up interest.

http://www.ustream.tv/channel/cj_iwakura

Make sure you tune in, and it couldn’t hurt to toss some scratch towards the NT crew too.
Disclaimer: I have no association with the KS. I just want the remaster to happen.

Cause boy is it pretty.

See you there!

Mm, cherry popsicles.

Serial Experiments Lain (PSX) Script release!

I swear this is sheer coincidence, I had no idea this was coming…

http://psx.lain.pl/

A PDF format which translates the entire game’s massive script, including all FMVs and diary entries.

Having played the game, I can tell you that this is no small feat. While it is theoretically possible to incorporate this into the game, due to the fact that the dialogue has no on-screen subtitles or scripting(and most of it is just audio-only), it would be a massive undertaking. This is pretty much the best bet at experiencing SEL for the indefinite future.

If you enjoy Lain’s twisted world, you won’t be disappointed.

Serial Experiments Lain: The PSX Game

Disclaimer: despite iwakura.productions’ intimate ties to The Wired, we currently have no intention or designs on fan translating the Lain PSX game. This is merely for observational purposes. I believe there is a team currently working on it. Any further inquiries should be addressed to Masami Eiri at Navi Technologies(ltd.).

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The Lain PSX game is an odd duck.

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It’s not even really a game at all. It’s a simulator.

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Shadowrun (Sega CD): In-game text, insertion underway!

Been a long time coming…

It has begun, chummers.

Esper managed to get the script inserted. We have yet to do any tweaking, but it’s there!

Basically at this point we need to fine tune it, correct any erroneous pointers(see the black screen in the battles), and hopefully apply a fixed-width font so the sentences actually fit.

Most of the cut-offs are due to the JP version having a three line limitation.

This is from one of my favorite scenarios. The runners are checking locations in Shibuya to find out the whereabouts of the Shadow Mage… and get more than they bargained for.

 


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