iwakura.p’s state of the union

“When’s CCC?” “Where’s Sakura Wars?” “Give Shadowrun plz” “SILVER CASE WHEN!?”

And so on and so on. Just a few of the many questions I get on the regular, and understandably so.

To that end, here’s updates on each of the three projects that I’m actively leading, and one that I’m actively helping on, as well as others that I’d eventually plan to do but have not even come close to starting yet.

Fate/Extra CCC (PSP)

fate_extra_ccc_psp_game

Translation Progress: ~10%

Team Members: Four(editor, two translators, programmer)

Script Size: Biblical (4000+ pages)

Difficulty: Fairly High (massive script, branching paths, unknown menu format)

Sakura Wars (PC)

1

Translation Progress: ~40%

Team Members: Three (editor, translator, programmer)

Script Size: Average  (300-400 pages)

Difficulty: High (due to very, very thin menu confines)

Shadowrun (Sega CD)

shadowrun-mcd

Translation Progress: ~20%

Team Members:  Variable (Editor, programmer, assorted freelance translators)

Script Size: Fairly Average (100-200 pages)

Difficulty: NIGHTMARISH (This is a very, very buggy game, and Sega CD hacking is fairly uncharted territory.)

Persona 2: Eternal Punishment (PSP)

1

(Not an iwakura.p project, I am assisting on this one.)

Team Members: Three (translator, editor, programmer

Translation Progress: 60%(majority of the script is translated, but it ALL needs to be edited)

Script Size: Fairly Large

Difficulty: Fair (it’s an Atlus project, always Luciferian to program, but we have a very skilled person on that job.)

Moonlight Syndrome (PS1)

Team Members: Three (Translator, editor, programmer)

Translation Progress: 30%

Script Size: Medium

Difficulty: Fair (mostly JUST text, but we haven’t delved into it yet.)

(Not officially underway.)

The Silver Case (PS1)

(CANCELLED DUE TO OFFICIAL LOCALIZATION

http://steamcommunity.com/id/cj_iwakura/recommended/476650)

Hope this helps answer some of your questions. Hit me up on twitter if you have more(@cj_iwakura). And try to positive thinking.

Rhapsody 2: Puppet Princess fan translation resurfaces

Disclaimer: I am in no way involved with this project, not to say I wouldn’t love to be.

 

Rhapsody 2 Preview

 

This is apparently in stasis since Gemini put the project on hiatus until he finds a new team, but maybe he’ll finish it if enough people show interest.
(So go show interest, like right now. Deluge the guy.)

enci2yy

This is a sequel to one of my favorite RPGs ever, and having played it on the JPSN a while ago, I can attest that it is pure joy.

Incidentally, if you’re reading this and love NIS games and want to translate a silly musical RPG, GET IN TOUCH WITH GEMINI NOW!

Love,

cj

A real Suda 51 Trip: The Silver Case

Since finishing Soul Hackers, I decided to take on another raw Japanese game that has no chance of getting localized.
(Yeah, Soul Hackers actually happened, like I knew that was going to happen when I bought the Saturn version…)

Image

I really enjoy Suda 51’s warped outlook on stories and gaming in general. The psychotic Killer7 was my first initiation into his works, and i was a fast fan after that.

Image

You’re fucked.

Problem is, ‘Suda 51’ doesn’t really carry that same meaning anymore. As of late, since Grasshopper has hit it big, you see less works of art like Killer7 and more simple(r) mainstream-oriented titles like Lollipop Chainsaw and Shadows of the Damned(which I liked, mind you).

The era of the Silver Case and Killer7 aren’t nearly as accessible. The plots are obtuse, mature, and frequently expect the player to put thought into what they’re being exposed to. (Suda once said he had a similar, darker theme in mind for SotD, but naturally, EA made him simplify it.)

ImageImage

The Silver Case don’t play that. This was from Suda in his prime, firing on all creative and sanity-questionable cylinders.

ImageImage

In a city called the 24 Districts, a notorious serial killer is leaving death and horror in his wake.

Only a special team of police have a prayer of putting him away for good. Hopefully.

ImageImage

ImageImage

Much like Killer7, The Silver Case tries a lot of new things. The player experiments 3d environments and then interacts with them to find clues, bodies, and occasionally puzzles.

ImageImageImage

All backed up by some fantastic art design, and the compositions of the peerless Masafumi Takada.

ImageImageImageImageImageImageImage

The Silver Case most certainly is not for everyone. Also, it has a very steep language barrier. But if you want a taste of when A Suda 51 Trip really meant something, this is the bus to ride.