Devil Summoner: Soul Hackers(PS1) Fan Translation officially cancelled

I know this might seem silly since we already have an official US release on the 3DS, but I still wanted this.

This project was originally started by Gemini(hacker) and Tom(translator) who were responsible for Persona 2: Innocent Sin’s PS1 fan translation.

Except this time, Atlus USA beat them to the punch.

It was suspected for a while that this meant the fan translation would get canned, and finally, from the project lead:

Pretty much dead at this point. EN2 will be my last patch released, will probably leave Little Princess to somebody interested and capable to give it the treatment it deserves. With the 3ds release I feel it’s kind of pointless and risky. Even Tom agreed that we forget it ever existed.

The translator’s thoughts:

1) As Gemini said, they’re a first draft and have not been checked in-game.
2) Anybody can start working with them, deriving translations from them, editing them and such, without consulting me.

If a hacker capable of working on it steps forward, then I’d be okay with collaborating with them… But I’m not going to actively push Gemini to hack SH when there is an official translation available, even if the official translation is “not perfect” (and nothing is perfect).

I wouldn’t say it’s completely pointless or risky to finish Soul Hackers… But there certainly is a cost/reward factor going here. Is the cost of the amount of work needed worth the reward of completing it? I can’t say that it is… I’d rather put the work I would have spent revising this into some of my other projects.

So why care about the classic version now that it’s officially been released on the 3DS?

Well, apart from the 3DS’ god-awful audio(you can barely hear anything in SH) and reduced resolution, there isn’t much reason to be honest.

Still, it’d be nice to play SH on a console. Also, the battles are like quadruple speed in the 3DS version.

Here’s how the OG looks, if you’re curious.
(Saturn version, spoilers!)