The Silver Case Comparison: PS1 VS PC

By popular… by semi-popular… okay, because three people asked me to, sheesh.

tsc1

PS1 opening, original resolution.

(PS1 Title Screens)



(This is how you select between the main chapters and the journalist chapters.)

(PC Title Screen)

(PS1, Chapter 0 Prologue)


(Tetsugoro arriving in his car. Wonder how they’ll redo this…)

[B]Comparison of Chapter 1: Decoyman[/B]

(PS1)





(PC)







Hope you enjoyed.

Wizardry Empire II Plus Fan Translation Released!

I’ve been slacking on my duties as a fan translation reporter.

Gonna get back on that horse.

Wizardry Empire II‘s fan translation was just released. Our very own EsperKnight helped program this, so consider your support as indirectly supporting iwakura.p.

You’re also playing an awesome RPG, so bonus.

This was developed by Starfish of Elminage fame, so I’m sure it’s great.

Info from the project lead, MrRichard999:

Continue reading

Sakura Wars hits 30%!

This update was fun. There’s an animated cutscene with a LIPS choice right in the middle of it. Want to watch Sakura slap the living hell out of Sumire? Boy do I have the visual novel/SRPG for you!

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As you can see the LIPS system still needs work, and this update ends right at the battles. But they are working fine, so I’m not too worried about that portion.

Generation Xth: Code Hazard [PC] Fan Translation

Yeah, a few days late in posting about this here. I’m a tester for this one, and the hacker I work with is doing the coding along with another translator.

Full disclosure: I’ve never heard of this game.

But it’s

*Cyberpunk

*Modern-futuristic

*Dungeon-crawling.

Sold.

From the project lead, Shram:

Team Muramasa, to exaggerate slightly, are responsible for the resurgence of Wizardry-clones (old-school, first-person dungeon romps) in the East, and subsequently in the West. The popularity of their official Wizardry games, Xth and Xth 2 on the PS2, caused a flood of games like Elminage, Etrian Odyssey, Unchained Blades, and many more.

The Wizardry Xth games boasted a fairly open world, an extremely intuitive but in-depth crafting system, and many overall improvements to the Wizardry formula, particularly focusing on speed and efficiency of controls. They took that formula to the indie PC scene in 2007 and created the Generation Xth trilogy, the first entry of which, Code Hazard, is the reason why you are here now.

Team Muramasa continued after the Generation Xth trilogy to create Meikyu X Cross Blood, then Students of the Round, which was successful enough to warrant a 360 and PSP port, and now they’re working on two new dungeon games for the PSVita and 360 under Kadokawa publishing, called Demon Gaze and The Stranger of the Town of the Blade (Tsurugi no Machi no Ihoujin).

Info website: http://www.exp-inc.jp/xth/

Hope you all find them as enjoyable as I do.

Here’s pics.

Hopefully you’ll enjoy it as much as I am.