A Status Update (or: in the name of all that’s holy, I swear nothing is cancelled.)

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“Some people who don’t know about your Twitter might think all your projects are dead, though.”

“any chance of a blog post on how the EP translation is going along?”

“Is it alright to ask how the Devil Children translation is going though? (Also good luck with CCC)”
“e p p s p w h e n (actually did debisama happen? I’m out of the loop. I assume not yet)”

“Hi cj, is fate extra CCC english patch coming out?”

“Quick Question, is the Eternal Punishment project beeing cancelled or do you continue it? There has not been any update in quite a while”

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You. get. the. idea.

So first things first, since I could fill the grand canyon with the requests for this and give E.T. a run for his money.

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Yes, I know.

 

Fate/Extra CCC (PSP)

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Unchanged. Not cancelled. Full stop. Do not pass go. Do not cut off Gilgamesh’s arm.

Actually, totally do that.

 

THIS SCRIPT IS MASSIVE AND WILL LIKELY TAKE MANY MORE WEEKS IF NOT MONTHS TO PROPERLY ORGANIZE AND FORMAT. Once this hurdle is passed, you’ll be the first to know. Give or take.

Persona 2: Eternal Punishment (PSP)

Moving along nicely! Making solid progress with the remainder of the editing. I can’t say a 2017 release is a given, but it’s damn possible, at least based on the text progress.

Devil Summoner (PSP)

Well, I’m not involved in this, but as an intermediary for Esper, I can assure you it’s happening.

Devil Children: Red & Black Book (PS1)

I am involved in this! Well, as a tester and the editor. And EsperKnight is too. I can’t wait, and you best believe as a proud member of the Cult of Mirai, I will not let this go unreleased.

Sakura Wars (PC)

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Translation is maybe 40% done. Stay tuned.

Shadowrun (Sega CD)

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Just kidding. I have to keep lighting a fire under Esper for this one. It’s a bitch, let’s put it that way. But we’ll get there.

That’s all I got for now, hit me up on twitter or something if you’d like to know more, but probably not much to share¬† that isn’t here already, unless you want excerpts of Shikigami lore or EP PSP’s script or some junk.

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Back to Disgaea 2. Ciao.

Post-Mortem: Shin Megami Tensei IV: Apocalypse

 

 

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I love SMT, a lot. I’ve played, *deep breath*, I, II, III, Raidou 1 &2, Devil Summoner, Soul Hackers, DemiKids Red & Black, Imagine(far more than anyone should and than I dare admit), Strange Journey, you get the idea.

So of course I hit the ground running when Apocalypse came out.

Where does it stand in the pantheon, though?

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Apocalypse has great IDEAS. The theme of a Polytheist alliance banding together to tell Lucifer and YHVH to go kick rocks? Brilliant.

The execution, not so much. The protagonist was deliberately given a younger appearance to lure in… you guessed it, the casuals. In addition, the theme of the POWER OF FRIENDSHIP permeates the entire game. You keep expecting a Social Link… Go? prompt to appear halfway through the game, it’s that blatant.

I’ll give Atlus credit, though. IV:A doesn’t rest on that theme too heavily. Some nasty, nasty things go down in this game. People die in horrifying ways. Tokyo is a twisted place.

Merkabah is a DICK. But it just gives the whole experience constant tonality shifts. Someone dies brutally, but your best friend is totally there with you! Your friends are with you, but Merkabah slaughtered every hunter in range of him with one swing of his Hama-wielding hand.

You get the idea.

Oh, and the DLC…

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Let’s not go there. Apocalypse is a great game, and unlike its predecessor, rarely loses its fangs. It just every so often, sadly, reminds us of what could have and should have been had it committed to the full nine of a proper warring gods SMT experience.

Bears noting: the music is as good as ever. This is now my ringtone.

It may remain as such for months to come.

Shin Megami Tensei: Imagine – In Appreciation

SMT Imagine was an interesting experiment by Atlus. They oversaw it to ensure it would stay true to the series’ canon, while Cave(yes that Cave) spearheaded development.

Yes, Aeria Games(mostly known for crappy FTP MMOs) published this in the US. Yes, their translation was awful. (And mostly outsourced to fans on the MB, true story.)

And yes the combat is repetitive, ultra grindy, and leveling up is slow to the point of being obnoxious.

But let’s talk about what it did right.

Continue reading

Devil Summoner: Soul Hackers(PS1) Fan Translation officially cancelled

I know this might seem silly since we already have an official US release on the 3DS, but I still wanted this.

This project was originally started by Gemini(hacker) and Tom(translator) who were responsible for Persona 2: Innocent Sin’s PS1 fan translation.

Except this time, Atlus USA beat them to the punch.

It was suspected for a while that this meant the fan translation would get canned, and finally, from the project lead:

Pretty much dead at this point. EN2 will be my last patch released, will probably leave Little Princess to somebody interested and capable to give it the treatment it deserves. With the 3ds release I feel it’s kind of pointless and risky. Even Tom agreed that we forget it ever existed.

The translator’s thoughts:

1) As Gemini said, they’re a first draft and have not been checked in-game.
2) Anybody can start working with them, deriving translations from them, editing them and such, without consulting me.

If a hacker capable of working on it steps forward, then I’d be okay with collaborating with them… But I’m not going to actively push Gemini to hack SH when there is an official translation available, even if the official translation is “not perfect” (and nothing is perfect).

I wouldn’t say it’s completely pointless or risky to finish Soul Hackers… But there certainly is a cost/reward factor going here. Is the cost of the amount of work needed worth the reward of completing it? I can’t say that it is… I’d rather put the work I would have spent revising this into some of my other projects.

So why care about the classic version now that it’s officially been released on the 3DS?

Well, apart from the 3DS’ god-awful audio(you can barely hear anything in SH) and reduced resolution, there isn’t much reason to be honest.

Still, it’d be nice to play SH on a console. Also, the battles are like quadruple speed in the 3DS version.

Here’s how the OG looks, if you’re curious.
(Saturn version, spoilers!)