[April Fools] The Fate/Stay Night Retranslation Project

After long months of planning, we’re finally ready to reveal our trump card. CCC, Sakura Wars, Ougon Musou, Shikigami, and Shadowrun were all mere tests to see if we could pull this off.

Now I know we can. Iwakura Productions proudly presents, in the grand tradition of MOBILE LIGHT FORCE 2 and CHERRY TREE HIGH COMEDY CLUB(tm):

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I’m sure you’ve felt the same way I have. Fate/Stay Night, with its convoluted focus on mythology, romantic drama, and outdated Japanese traditions is far too obtuse for an American audience, so we are proud to finally give Fate/Stay Night the translation it DESERVES!

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No longer set in the boring town of Fuyuki City. Oh no. Fate/Stay Night Hyper Retranslation Extreme Justice Remix(FSN HREJR for short) will now take place in the sprawling suburban land of FREDRICKSBURG.

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Each and every character has been given a new American name, in keeping with the time-honored tradition of classic localization. In addition to their new names, fans can expect a totally relocated plot.Every story element, weapon, and reference will be adjusted to match. Have no idea who Cu Chulainn is? Lost in Arthurian mythology? Don’t give a flying hell about silly Kendo swordplay? This is the translation for you!

We’ll be proud to unveil more about this translaton as the weeks go on. Nasu has already given his approval, and we plan on a full release for a wide variety of systems. Included but not limited to PS Vita, Dreamcast, the Saturn, the Amiga, and the Game Gear.

Stay tuned, space cats. Who needs CCC, anyway? This will put Fate on the MAP!

9 responses to “[April Fools] The Fate/Stay Night Retranslation Project

  1. I was about to throw a bewildered comment, but Comic Sans was what actually tipped over the edge and reminded me of what day this is.

  2. Of course seeing this 3 days after April Fools, made me all but freak out a tad – I was like… but, but… the translation was good O_O. What is the point of a fan Fate/Night project…

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