Post-mortem: Soul Sacrifice

Full disclosure: I was a little skeptical of what Keiji Inafune was capable of once he left* Capcom. (*Some might say ‘was freed from’ is more accurate.)



Soul Sacrifice didn’t seem like the type of game I’d associate with the whimsical guy responsible for Mega Man, Legends, and lovable scamps like Tron Bonne.

As a huge fan of Demon’s Souls, which I’d heard brought up in comparison to SS, I was obligated to try it at some point. The fact that I recently picked up a Vita and got the game for free via PS+ helped expedite the process.



Sadly, Soul Sacrifice has about as much in common with Demon’s Souls as Monster Hunter does with Wizardry.  There’s no dungeon crawling or exploration, or a sense of reward for delving into the unknown.


What it does have is some fantastic boss fights, difficulty to spare, and one of the best stories I’ve been exposed to in years.

The world is a dark place. The mad sorcerer known as Magusar(no relation) has gone crazy, and has taken to sacrificing countless sorcerers and innocents on the altar of his immortality.

The player is a new victim, trapped in a desolate cell with nothing to do but wait for his time to die at Magusar’s hands.

Until he finds a book… a Librom… who promises to give the player a chance at salvation and maybe even defeating Magusar. All he has to do is read, and learn about the past.


Soul Sacrifice is basically a Monster Hunter-like, just more mission based. A comparison to God’s Eater is more apt. Once you choose the target, you go into an arena-like instance where the monster and lesser targets await. Kill them all and continue with the story.

What sets Soul Sacrifice apart is the Sacrifice/Save mechanic. By saving the souls of slain monsters, the player gets more life, and becomes (presumably) a more light-hearted person. By sacrificing them, you get more magical power(and also recharged spell uses), but the player’s heart also turns darker.


Certain parts of the story also branch based on whether you save or sacrifice a vanquished boss. Sometimes it only amounts to a new page or two of text, but hey, it’s something.


The text is easily the most engrossing aspect of Soul Sacrifice. Accompanied by the music of Yasunori Mitsuda(composer of a little game called Chrono Trigger, you probably heard of him), the player can easily get engrossed in the hundreds of pages encompassing the lore of Soul Sacrifice’s characters, world, and bestiary. Especially the bestiary. A terrifying amount of prose is dedicated to explaining how the monsters became the vicious beasts they are today, and the player may even find them sympathetic.


The Cyclops, for instance, was a Blacksmith who offered up his eye to forever keep his craft intact. He did, but at the cost of his humanity in addition to his sight. From start to finish, if nothing else, I assure you the story of Soul Sacrifice will keep you engrossed, and I hope learning the truth about the Librom and Magusar proves as enjoyable and shocking to you as it did to me.

The dark world Inafune helped create is one that easily merits multiple visits.ss7

Iwakura Productions Fan Translation Panel @ Animate Miami Convention: Sunday, January 19th, 2013, 3-4PM

Update: Rescheduled to Sunday instead of Saturday.

Just got approved yesterday. Your truly will be hosting a panel to discuss fan translations, forthcoming projects, and the basics of how a project is undertaken. See you there, hopefully!

Another Suda 51 Trip: Flower, Sun, and Rain

Fortunately we don’t need to translate this one.

But thanks to Vermillion and yours truly, you can have a much better OP than the one in XSeed’s release.

fsrc fsr6

FSR is not a pretty game. But it is very unique, and I like unique.


Sumio Mondo is a Searcher, a man who takes odd jobs to find lost things for people. He’s on vacation at the world-renown Hotel Flower, Sun, and Rain, on the peaceful Lospass Island, where you can go to forget your past. Or so he thought.

Image Image

FSR involves walking. Lots of walking.

Also puzzle solving, and some great ambient music c/o GHM’s former maestro, Masafumi Takada.

It’s certainly a memorable trip.

Although the DS version lacks the PS2′s breathtaking opening, the rest is just as good. It’s also dirt cheap, so there’s that. Also, any of you who’ve been crazy enough to delve into The Silver Case may recognize a face or two… Image

Pay a visit, why don’t you? Edo McAlister never forgets the faces of his guests.


Here’s the entire Shin Megami Tensei IV OST.

So I loved SMTIV, of course. More on that another time.


It had a wonderful soundtrack, and Atlus has shown no signs of releasing it, unless you count that crappy ‘soundtrack’ that came with the game(I sure don’t).


So I gathered up all the rips from the internet, and you now have 90+ tracks of synthesized goodness.

Here’s some samples.

Hope you enjoy it as much as I enjoyed compiling it.

Props to nemesismustdie for the original rips, as well as Ryota Kozuka for reminding us that Atlus is more than Shoji Meguro.



[*]Archangel Battle
[*]Ashura-kai Storefront
[*]Battle Results
[*]Blasted Shinjuku
[*]Blasted Tokyo Battle
[*]Blasted Tokyo
[*]Boss Battle
[*]Boss Battle 2
[*]Boss Introduction
[*]Camp Ichigaya
[*]Cathedral of Shadows App
[*]Cult of Gaea
[*]Demon Introduction
[*]Demon Introduction II
[*]DLC Battle
[*]DLC Menu (Arcade Street from SMT1)
[*]Gates of Paradiso
[*]Ginza – Members Only Club
[*]Hallucination I (SMT1)
[*]Hallucination II (SMTII)
[*]Hunter Association
[*]Hunter’s Tournament (Ginza SMTI Remix)
[*]Infernal Ichigaya
[*]Infernal Kasumigeki
[*]Infernal Shinjuku
[*]Infernal Tokyo
[*]Isabeau Battle
[*]Kabuki-cho Cafe
[*]Kagome Tower
[*]Kiccigiorgi Forest
[*]Lucifer Battle I
[*]Lucifer Battle II
[*]Lucifer’s Palace
[*]Masakados Battle
[*]Merkabah Battle I
[*]Merkabah Battle II
[*]Midboss Battle
[*]Mikado Battle
[*]Mikado Castle
[*]Monochrome Castle (Open Space)
[*]Overrunning Tokyo
[*]Passage of Ethics
[*]Pluto Castle
[*]Prelude I
[*]Prelude II
[*]Prelude III
[*]Quest Battle
[*]Quest Boss
[*]Quest Completed
[*]Quest (Demon Hunt)
[*]Quest (Item Hunt)
[*]Reverse Hills
[*]Roppongi Field
[*]SDDS IV (Main Theme)
[*]Shibuya Underground District
[*]Shibuya Underground Shelter
[*]Shibuya Map
[*]Streetpass (Arcade Street Remix)
[*]The Black Market
[*]The Order of Our Lord (Theme of Law)
[*]Theme of Chaos
[*]The White
[*]Tokyo Battle
[*]Tokyo Field
[*]Tokyo Station
[*]Tokyo Streets
[*]Tsukiju Hongwanji
[*]Ueno Central Underground
[*]Ueno Field
[*]VR Battle
[*]Yaesu Passage
[*]Yamato Perpetual Reactor

Golden Reverie Fan Translation – 1.10 Patch (Updated)

Short and sweet update, we were informed of a major glitch in a scenario.


This fixes it, as well as other things.

If you downloaded 1.0:
Get this vscript file. (UPDATED, earlier one was incorrect.)

This fixes the Eva-Beatrice/Chiester 710 glitch, as well as updating the ‘Grandma’ Eva inaccuracy.
You can find the other files elsewhere in previous posts.

If you have yet to download the patch:

Here is 1.10:

This includes all above fixes, as well as the translated movelists.

I will be replacing the 1.0 patch upload shortly.
Enjoy, and as always, comment or email me if you find any issues.

Golden Reverie Movelist Upload

Warrants a new post since I overlooked it. Feedback has been largely positive, aside from an observation regarding the use of oba/obaa-san’s translation which will be addressed in the 1.10 patch.



Put those DDZ files in the Char folder. Overwrite what’s there. English movelists.


Back to testing…